![lightwright loompa lightwright loompa](https://i.pinimg.com/736x/1d/e1/99/1de199e7c1c941a39a4a2b94286029dc.jpg)
![lightwright loompa lightwright loompa](https://ih1.redbubble.net/image.1806147221.8861/ssrco,active_tshirt,mens,101010:01c5ca27c6,front,tall_portrait,750x1000.jpg)
I’d also like to create a scene for this first piece for the reasons I mentioned above, so first step is to select the first cue, which for me is Cue 9. Simply double click where the label should be and enter your label. Though I try to label everything, in the heat of tech I sometimes miss things, and cue 14 is jumping out at me. (You will see a red triangle rotate in the Console Link icon in the upper right hand corner of Lightwright.) When complete, go to Utilities>Open existing cue list. With both EOS and Lightwright linked, go to Utilities>Get All Cue Lists and Cues from Console.ĭepending on how many lists and how many cues, this can take some time. If you need help getting Lightwright and EOS communicating, check out this blog first. Very handy if you aren’t already using them.)
![lightwright loompa lightwright loompa](https://di2ponv0v5otw.cloudfront.net/posts/2020/04/04/5e8909d33a0db90edd06b40c/m_5e8909eaffba9406e5afd26b.jpg)
#Lightwright loompa update#
These then become GoTo cue destinations, or Update Thru “Scene 7” targets. (If you don’t already know- scenes are a great organizational tool that sets visual brackets above and below your specified range of cues like “Scene 1” or “Song 3”. If you are away from the desk, or not your own programmer, you can take advantage of the Lightwright OSC functions to label cues and create scenes. Labeling your cue stack can make it so you never have to refer to your script again, and can be very handy for knowing how far to track something, or if someone calls for a cue out of sequence. I’m a big fan of labeling, as I’ve mentioned many times in the past.